Recent Itinaries
Zimbabwe 6 Day Itinerary (No Tourist Traps)
Six days is where a Zimbabwe trip stops being “the falls plus a game drive” and turns into an actual safari circuit: two days at Victoria Falls, two at Hwange National Park for the elephants, then two more at Matobo Hills near Bulawayo for rhino tracking and San rock art. It is not one base with day trips. It is three separate legs, each reached by a real transfer, in a country where...
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Zimbabwe 7 Day Itinerary (No Tourist Traps)
Seven days is the length where this trip stops being a safari with a falls attached and becomes a genuine four-leg circuit: two days at Victoria Falls, two at Hwange National Park for the elephants, two more at Matobo Hills near Bulawayo for rhino tracking and rock art, then a seventh day south to Great Zimbabwe, the stone city the country is actually named after. That is four separate legs and...
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New Zealand 2 Day Itinerary (No Traps)
New Zealand in 2 days is not New Zealand, it’s Auckland plus one day trip, and admitting that upfront is the whole point of this plan. The honest route stays in the Waikato: Auckland city on Day 1, the Waitomo Glowworm Caves on Day 2, not the Auckland-Waitomo-Hobbiton-Rotorua marathon most 2-day guides try to cram into one exhausting loop. You’ll need the NZeTA and the NZD $100 IVL...
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New Zealand 3 Day Itinerary (No Traps)
Three days is not New Zealand. It’s one region, and any itinerary claiming to cover Aotearoa’s two islands in a long weekend is either lying or has never driven Fiordland’s back roads. This route stays entirely on the North Island: Auckland, Rotorua and Waitomo, the geothermal-and-caves corridor that actually fits the time you have. Want the South Island’s mountains and...
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New Zealand 4 Day Itinerary (No Traps)
Four days is enough to do one island properly, not both. This route stays entirely on the South Island: Christchurch, Lake Tekapo, Aoraki/Mount Cook, Queenstown and a full day out to Milford Sound, the loop that first-timers actually picture when they imagine New Zealand’s mountains and fjords. Want the North Island’s geothermal-and-caves loop instead? That’s the 2-day , 3-day ,...
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New Zealand 5 Day Itinerary (No Traps)
Five days is enough to do the South Island properly, if you accept that it means skipping the North Island entirely. This route runs Christchurch to Aoraki/Mount Cook to Queenstown to Milford Sound and back, the same loop a tighter four-day version has to rush, with an extra day built in so the long drives between stops do not eat the whole trip. It never touches Wellington or the Cook Strait...
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New Zealand 6 Day Itinerary (No Traps)
Six days is enough to do New Zealand honestly, but only if you drop the idea of covering the whole country. This route spends four days on the North Island’s best beginner run, Auckland, Waitomo, Hobbiton and Rotorua, then uses the one domestic flight that actually earns its cost, Auckland to Queenstown, for a proper Milford Sound day on the South Island. It skips Wellington and the Cook...
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New Zealand 7 Day Itinerary (No Traps)
New Zealand is two islands, not one, and a week only lets you do one of them properly, or skim both by cutting the Cook Strait ferry out of the plan entirely. This itinerary takes the second route: three North Island days around Auckland and Rotorua, one domestic flight instead of a Wellington to Picton crossing, then three South Island days built around Queenstown and Milford Sound. It works fine...
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Accra 2 Day Itinerary (No Tourist Traps)
Two days in Accra will not show you Ghana, and any itinerary that pretends otherwise is the real tourist trap. What two days will show you is Accra done properly: Jamestown’s lighthouse and boxing gyms, the Kwame Nkrumah Mausoleum, Independence Square, Makola Market, a half-day at Labadi Beach, and Osu after dark. Bring cedi (GHS), not dollars or CFA francs, a yellow fever certificate...
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Accra 3 Day Itinerary (No Tourist Traps)
Accra is Ghana’s anglophone capital on the Gulf of Guinea, priced in cedis (GHS), not CFA francs and not dollars, and increasingly run on mobile money rather than cash or card. Three days covers the honest 2-day Accra core, Jamestown, the Kwame Nkrumah Mausoleum, Independence Square, Makola, Osu and Labadi Beach, plus a real day-3 push out to the Cape Coast and Elmina slave-trade castles....
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Accra 4 Day Itinerary (No Tourist Traps)
Four days in Accra means two honest days in the capital, then an overnight to Cape Coast, Elmina, and Kakum, not a rushed day trip bolted onto the end. Ghana’s capital runs on cedis (GHS) and MTN Mobile Money, not CFA francs and not dollars, and English is the official language, so skip the phrasebook. Bring a valid yellow fever certificate, since Ghana will not let you in without one, and...
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Accra 5 Day Itinerary (No Tourist Traps)
Accra itself is honestly a two-day city: Jamestown, the Nkrumah Mausoleum, Makola, Osu, a beach afternoon, and you have seen the real version of the capital. Five days works because the third day buys the actual main event, an overnight out to Cape Coast and Elmina, the two heaviest and most important sites in the country, done properly instead of rushed through in a single exhausting round trip....
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Accra 6 Day Itinerary (No Tourist Traps)
Six days in Accra, Ghana’s anglophone capital on the Gulf of Guinea, is enough to do the city honestly and add its best day trip properly. Two days cover Accra itself: Jamestown, Independence Square, the Nkrumah Mausoleum, Makola Market, Osu at night, genuinely the ceiling for a city that rewards culture and history more than polish. The real trap is what most tour operators sell next: a...
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Accra 7 Day Itinerary (No Tourist Traps)
Accra itself is an honest two-day city. Jamestown, Independence Square, the Nkrumah Mausoleum, Makola Market, Osu, and a half-day at Labadi Beach cover the core before you start repeating the same few neighbourhoods. Seven days works because of what sits outside the city, not more of the city. Cape Coast Castle and Elmina Castle, three hours west, are the standout addition, heavy sites of memory...
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Shenzhen 2 Day Itinerary (No Tourist Traps)
Shenzhen is not a Hong Kong suburb and it does not price anything in Hong Kong dollars: it is a mainland Chinese megacity of roughly 17.5 million people, paid for in yuan, sitting directly across the border. Two days will not show you the whole city, so do not try. The honest route is the Futian and OCT core: Window of the World, OCT-LOFT, the Ping An Finance Centre’s 116th-floor deck, and...
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Shenzhen 3 Day Itinerary (No Tourist Traps)
Shenzhen is a mainland Chinese megacity of roughly 17.5 million people, priced in yuan, not Hong Kong dollars, sitting directly across the border from the city everyone assumes it is a suburb of. Three days is enough to cover the Futian and OCT core plus Huaqiangbei’s electronics sprawl and Shekou’s Sea World nightlife, without cramming in a theme park that a rushed 3-day trip has no...
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Shenzhen 4 Day Itinerary (No Tourist Traps)
Shenzhen in 4 days is the first itinerary length here that earns a real theme-park day, on top of the modern-CBD-and-electronics loop that 2 and 3 days already cover. This is a mainland Chinese megacity of roughly 17.5 million people, priced in yuan, not Hong Kong dollars, built in four decades rather than four centuries, and too spread out to walk between sights the way you might in an old...
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Shenzhen 5 Day Itinerary (No Tourist Traps)
Shenzhen is a mainland Chinese megacity of roughly 17.5 million people, priced in yuan rather than Hong Kong dollars, sitting across a real international border from the skyline half the internet assumes it’s a suburb of. Five days covers the Futian and OCT core, Huaqiangbei’s electronics sprawl, Shekou’s Sea World nightlife, a Splendid China theme-park day, and a day out on the...
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Shenzhen 6 Day Itinerary (No Tourist Traps)
Shenzhen in 6 days covers the Futian/OCT core, Huaqiangbei’s electronics sprawl, Shekou’s Sea World nightlife, a beach afternoon, a full day on the Dapeng Peninsula for the city’s one pre-modern site, and finishes with a Hong Kong or Guangzhou day trip instead of a seventh day of filler. This is a mainland Chinese megacity of roughly 17.5 million people, priced in yuan not Hong...
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Shenzhen 7 Day Itinerary (No Tourist Traps)
Seven days in Shenzhen only makes sense once you stop treating it as a Shenzhen-only trip. This is a mainland Chinese megacity of roughly 17.5 million people, priced in yuan rather than Hong Kong dollars, sitting across a real international border from the skyline half the internet assumes it’s a suburb of. The first five days cover the city itself end to end: the Futian/OCT core,...
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East Timor 2 Day Itinerary (No Traps)
Two days in East Timor is a Dili trip, not a Dili-plus-Atauro trip, unless your dates happen to land on a ferry sailing day. This is a fully independent country, not an Indonesian province, running on the US dollar since 2002, with barely a working ATM once you leave the capital. Timor-Leste was declared malaria-free by the WHO in July 2025, genuinely good news, though dengue is a real and current...
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East Timor 3 Day Itinerary (No Traps)
Three days in East Timor is Dili plus one Atauro overnight, not Dili plus a rushed island day trip and not Dili plus a highland side quest. Timor-Leste has been independent since 20 May 2002, not a province of Indonesia, and it runs on US dollars, not rupiah, with almost no ATMs once you leave the capital. It was certified malaria-free in July 2025, though dengue is a real wet-season risk, and...
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East Timor 4 Day Itinerary (No Traps)
Four days in East Timor is Dili done properly, an Atauro overnight for the reef, and a Baucau day trip on the one highway in this country that’s sealed and fast both ways. This is an independent nation since 20 May 2002, not an Indonesian province, running on US dollars with barely a working ATM once you’re past the capital. The WHO certified it malaria-free in July 2025, genuinely...
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East Timor 5 Day Itinerary (No Traps)
Five days is the last day count where Dili’s sights, an Atauro overnight, a Baucau stop and a Maubisse coffee-highlands night all genuinely fit, and it only works by taking the faster private boat back from Atauro instead of waiting on the public ferry’s fixed afternoon return. This is an independent nation since 20 May 2002, not an Indonesian province, running on US dollars with...
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East Timor 6 Day Itinerary (No Traps)
Six days gets East Timor’s classic first-timer loop right: Dili’s history, an Atauro reef overnight, Baucau’s old town, and a Maubisse coffee-highlands night, with a full extra day over the 5-day version so the ferry and the road connectors stop dictating your schedule. This is an independent nation since 20 May 2002, not an Indonesian province, running on US dollars with barely...
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East Timor 7 Day Itinerary (No Traps)
Seven days is the honest ceiling for a first-timer’s classic East Timor loop: Dili, an Atauro reef stay, a full day in Baucau for both the old town and its beaches, and a Maubisse coffee-highlands night, with actual slack for the ferry and the roads instead of a schedule that snaps the moment either one runs late. This is an independent nation since 20 May 2002, not an Indonesian province,...
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Timor-Leste in 2 Days (Off the Grid)
Two days in Timor-Leste is not enough time for Dili sightseeing, a highland detour and an island day, so this route drops the detour entirely. Timor-Leste has been an independent country since 20 May 2002, not a province of Indonesia, and it runs on US dollars, not rupiah. This version condenses Dili into a single morning and spends the rest of the trip on the country’s actual headline draw...
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Timor-Leste in 3 Days (Off the Grid)
Three days in Timor-Leste, the deep-lane version, buys a full Dili day plus two separate Atauro reef sessions instead of the 2-day plan’s single rushed island afternoon. This is Timor-Leste, independent since 20 May 2002, not a province of Indonesia, and a US dollar country with almost no working ATMs once you leave Dili. The WHO certified it malaria-free in July 2025, though dengue is a...
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Timor-Leste in 4 Days (Off the Grid)
Four days in Timor-Leste is the shortest trip in this deep lane that fits both an Atauro dive overnight and the Mount Ramelau summit trek, a genuine 2-day commitment on its own once the drive, the overnight and the pre-dawn climb are counted honestly. This is a US dollar country, independent since 20 May 2002 and not a province of Indonesia, where ATMs are scarce past Dili and almost nothing books...
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Timor-Leste in 5 Days (Off the Grid)
Five days in Timor-Leste’s deep lane covers the Atauro dive overnight and the Mount Ramelau summit trek, then spends the last day starting the drive east toward Jaco Island, not finishing it. This is a US dollar country, independent since 20 May 2002 and not a province of Indonesia, where ATMs vanish past Dili and almost nothing books online ahead of arrival. The WHO certified it...
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Timor-Leste in 6 Days (Off the Grid)
Six days in Timor-Leste’s deep lane is the shortest plan that actually finishes the far-east Jaco run instead of just starting it: Dili, an Atauro dive night, the Ramelau summit trek, then the full Baucau-Lospalos-Tutuala push out to the Valu Beach crossing and the drive back. This is a US dollar country, independent since 20 May 2002 and not a province of Indonesia, where ATMs vanish past...
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Timor-Leste in 7 Days (Off the Grid)
Seven days in Timor-Leste’s deep lane is the fullest realistic single trip this country supports: Dili, an Atauro dive night, the Ramelau summit trek, then a fork on day 5, either the far-east Jaco run or a coffee-country immersion, never both, since each one alone eats 2-3 of the days that are left. This is a US dollar country, independent since 20 May 2002 and not a province of Indonesia,...
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Zanzibar 2 Day Itinerary (No Tourist Traps)
Zanzibar is part of Tanzania, not a country of its own, and two days here is Stone Town plus a small taste of the coast, not a tour of the archipelago. Anyone selling you a 2 day plan that also fits Nungwi, Jozani, and Mnemba Atoll is lying about drive times. The honest version: a full day in Stone Town (skip the House of Wonders, it is closed), a half day spice tour, and either a second Stone...
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Zanzibar 3 Day Itinerary (No Tourist Traps)
Zanzibar is part of Tanzania, not a country of its own, and three days is Stone Town plus exactly one beach base, not a tour of the whole archipelago. Currency is the Tanzanian shilling, USD covers most tourist transactions, and the island is roughly 99% Muslim, so shoulders and knees stay covered off the beach. The honest version: a day in Stone Town, a spice tour with a Jozani Forest stop on the...
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Zanzibar 4 Day Itinerary (No Tourist Traps)
Four days here is Stone Town done properly, one beach base you actually settle into, and one real day trip, not a checklist of everything the island offers. Zanzibar is part of Tanzania, not a country of its own: the currency is the Tanzanian shilling, USD spends fine in tourism, and the island is roughly 99% Muslim, so shoulders and knees stay covered off the beach. Give Stone Town 1 to 1.
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Zanzibar 5 Day Itinerary (No Tourist Traps)
Zanzibar is part of Tanzania, not a country of its own, and five days is enough to stop rushing it: one day in Stone Town, a spice tour, one beach base, and both of the island’s real day trips, Jozani Forest and Mnemba Atoll, instead of picking just one. Currency is the Tanzanian shilling, USD covers most tourist transactions, and the island runs roughly 99% Muslim, so shoulders and knees...
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Zanzibar 6 Day Itinerary (No Tourist Traps)
Six days in Zanzibar is enough to stop sampling and actually commit to something: Stone Town’s real sights, both marquee day trips, and a genuine switch to a second coast, not a rushed lap through everything the island offers. Zanzibar is part of Tanzania, not a country of its own; the currency is the Tanzanian shilling, USD spends fine in tourism, and the island is roughly 99% Muslim, so...
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Zanzibar 7 Day Itinerary (No Tourist Traps)
Zanzibar is part of Tanzania, not a country of its own, and a full week is enough to stop treating it as one long beach resort: a day in Stone Town, a spice tour, one beach base with both of the island’s real day trips, Jozani and Mnemba, and a second coast for genuine contrast instead of a wasted extra transfer. Currency is the Tanzanian shilling, USD covers most tourist transactions, and...
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Fiji 2 Day Itinerary (No Tourist Traps)
Two days in Fiji will not get you to the Yasawas, will not get you to Suva, and will not get you island hopping past a single Mamanuca resort. Any itinerary promising a multi-region Fiji trip in 48 hours is selling a transfer-time fantasy; the outer islands need real boat time, not a quick hop. What two days actually buys is Nadi and Denarau, one genuine Mamanuca day trip (or a single overnight if...
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Fiji 3 Day Itinerary (No Tourist Traps)
Fiji is 300-plus islands, priced in Fijian dollars (FJD, a managed float, so check the current rate), not the single resort beach the brochures imply, and three days barely scratches it. Itineraries promising a Mamanuca-then-Yasawa hop in one long weekend are lying to you about transfer time: the Yasawa Flyer alone runs several hours up the chain, and a single night out there is a rushed overreach...
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Fiji 4 Day Itinerary (No Tourist Traps)
Four days in Fiji buys two honest things: a proper stay in Nadi/Denarau, and one real Mamanuca day trip. It doesn’t buy a Yasawa hop, whatever a four-day package implies. See the 2-day and 3-day versions for less time, or 5-day through 7-day for what an extra region costs in transfer time.
Book these before you go:
A Denarau or Nadi hotel : rooms closest to the marina sell out first in the...
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Fiji 5 Day Itinerary (No Tourist Traps)
Five days in Fiji buys one real island day trip and a proper loop of southern Viti Levu, not an island-hopping tour of the outer archipelago. Fiji is 300-plus islands, priced in Fijian dollars (FJD, a managed float that moves, roughly FJD 2.2 to the US dollar in mid-2026), and the outer islands need real transfer time, not a quick hop. The honest 5-day shape: Nadi and Denarau, one Mamanuca day...
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Fiji 6 Day Itinerary (No Tourist Traps)
Six days in Fiji buys the full Viti Levu loop, Nadi, one Mamanuca day trip, either a Yasawa hop or the Coral Coast, and a Pacific Harbour adventure day, then a single extra day for a second island group: Savusavu, Taveuni, a deeper Yasawa push, or Kadavu. Pick one; day 6 does not stretch to two.
The spine matches the 4 day and 5 day routes through day 2, then forks twice: days 3 and 4 choose...
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Fiji 7 Day Itinerary (No Tourist Traps)
Fiji is not one island, it’s more than 300 of them, and a week does not change that math. Seven days buys Nadi and Denarau, one Mamanuca day trip, the Coral Coast, Pacific Harbour, and one genuine second island beyond that, not a tour of the archipelago. Prices run in Fijian dollars (FJD, a managed float, roughly FJD 2.2 to the US dollar in mid-2026, and it moves), and the pace is Fiji Time,...
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Orlando 2 Day Itinerary (No Tourist Traps)
Two days in Orlando is enough time to do one resort’s parks properly. It is not enough time to do Disney and Universal both, whatever half the “2 day Orlando itinerary” posts out there imply by wedging a Magic Kingdom day and a Universal day into the same 48 hours. That itinerary, not any specific ride or restaurant, is the real tourist trap on this trip: it turns two rushed...
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Orlando 3 Day Itinerary (No Tourist Traps)
Three days in Orlando is one resort done right, not a rushed lap of the whole metro. Pick Disney or Universal, commit, and spend the third day finishing that resort’s remaining gate plus a free evening at its dining district. Trying to split three days across both resorts means half-days everywhere and nothing properly seen. The 2-day version drops the third gate; the 4-day through 7-day...
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Orlando 4 Day Itinerary (No Tourist Traps)
Four days is the first Orlando itinerary that’s genuinely more than one resort. Spend three days finishing Disney or Universal properly, then use day four to add the other resort’s single best day. The 2-day and 3-day versions stop at one resort entirely; 5-day through 7-day add a rest day and a Kennedy Space Center or LEGOLAND fork on top of this same route.
Book these before you go:...
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Orlando 5 Day Itinerary (No Tourist Traps)
Five days is where an Orlando trip stops being one resort’s parks and turns into an actual Orlando trip: Disney’s two best parks plus its third gate, both of Universal’s classic gates, and a full day left to decide what comes next. It is not enough time to also finish Epic Universe end to end, add a rest day, and fit in Kennedy Space Center, whatever a jammed “see...
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Orlando 6 Day Itinerary (No Tourist Traps)
Six days is enough to do Disney and Universal both, not just one, provided day six isn’t a third theme park. This route gives one resort three days to finish its gates, hands the other resort two days for its first two parks, then closes on a genuine rest day downtown or in Winter Park, no ticket required. The 2-day and 3-day versions stay at a single resort; the 4-day and 5-day add the...
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Orlando 7 Day Itinerary (No Tourist Traps)
Seven days is enough to do Disney and Universal properly, plus a real day off and a day trip, without turning into a park-a-day slog that wrecks the last three days. Magic Kingdom and EPCOT open the trip, Hollywood Studios and Animal Kingdom close out Disney, then Universal’s three gates, then a rest day, then a fork: rockets or Legos.
This extends the 6-day version by adding a Kennedy Space...
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